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Rick Measham wrote:
> Xplo Eristotle wrote:
>
>> Holy crap!
>
>
> Excellent! I've always wanted to extract a 'Holy Crap' from someone :)
>
> OK, I've brought those values back to your recommendation, but then
> things started getting really really weird. So I decreased the amount of
> light flying around (my sun was at White * 40, and the skysphere was
> (some blue)*5).
>
> Now the interior of the room is almost pitch black.
>
> I've also tried adding the tiniest amount of reflection and fairly heavy
> diffusion to everything in the hope of getting it looking better.
>
> I'm going to look at light_sys once I get a chance, but I'm really
> interested in why this isn't working.
>
> (You'll notice in the corners, there's still a little brightness, and
> there's still strange patterns there ..)
>
> Cheers!
> Rick Measham
>
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.04
> count 85
>
> nearest_count 5
> error_bound 0.5
> recursion_limit 2
>
> low_error_factor 0.5
> gray_threshold 0.0
> minimum_reuse 0.015
> brightness 1.2
>
> adc_bailout 0.01/2
> }
>
>
> ------------------------------------------------------------------------
>
Also, add to your global settings block assumed_gamma 1.0 (some will
disagree) so long as your monitor gamma is set right (defaults to 2.2, I
think, which is typical for a PC) it should get you a better tonal
range. Higher counts are a must, and can add greatly to the scene (at
the cost of render time)
hth.
--
~Mike
Things! Billions of them!
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