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Gilles Tran wrote:
> If you don't want to change your basic setup, one possibility would be to
> add to the scene, hidden from the view, a bright object like a flat box or a
> square mesh or disc with ambient 1 or more (playing the part of a soft box
> in photography) to generate more light inside the room, the risk being that
> this object could also illuminate other parts of the scene.
>
> G.
Another idea is a 2-pass method:
Render 1 pass with a large area of high ambient filling the window (just
outside the window (save the radiosity data with save_file). Then render
the second pass as-is, but have the radiosity block replaced with just a
load_file and always_sample off statements.
--
~Mike
Things! Billions of them!
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