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Rick Measham wrote:
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.04
> count 85
>
> nearest_count 5
> error_bound 1.8
> recursion_limit 12
>
> low_error_factor 0.5
> gray_threshold 0.0
> minimum_reuse 0.015
> brightness 1.2
>
> adc_bailout 0.01/2
> }
I didn't see your post in .general, but...
Holy crap!
recursion_limit 1 is enough for scenes with a lot of ambient light
(skylight, lots of artificial lighting, etc). 2 will do for most scenes
with less light and lots of shadows, and you should only go to 3 if
you're trying to bounce light around a few corners or you're doing a
fancy final render of a scene that normally gets 2. Beyond 3, the
differences are usually imperceptible.
The more you increase the recursion, generally speaking, the more
inaccurate and artifacted your radiosity gets. I don't know that this is
the problem, but try cutting that 12 down to 2.
Also, you really ought to decrease that error_bound. .3 or less will
resolve small shadow details, but tends to be pretty slow and needs a
higher count for smooth results; .5 - 1 will do for an approximation of
realistic lighting.
-Xplo
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