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povray wrote:
>
> You've run into a pitfall with look_at. Pointing the
> camera directly up or down that way gets it confused.
> Better to *not* use look_at and do this instead:
>
> camera {
> orthographic
> locatation <0, 0, 0>
> direction <0, 0, 1>
> right <650,0,0>
> up <0,490,0>
> rotate x*90 // point camera down
> translate <320, 500, 240> // move camera where you want it
> }
> This way you retain a mathematically "pure"
> vertical.
Hi!
Thanks to both of you. I tried the "pure" way but there were the same
black borders... So I will have to take Mike's compromise. But this will
do for the moment...
Thanks!
Kalle
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