|
|
also, it's possible that scene ambience + object ambience maybe adding
unwanted energy to the scene (especially at the corners of the room)
benp
Xplo Eristotle wrote:
> Rick Measham wrote:
>
>> radiosity {
>> pretrace_start 0.08
>> pretrace_end 0.04
>> count 85
>>
>> nearest_count 5
>> error_bound 1.8
>> recursion_limit 12
>>
>> low_error_factor 0.5
>> gray_threshold 0.0
>> minimum_reuse 0.015
>> brightness 1.2
>>
>> adc_bailout 0.01/2
>> }
>
>
> I didn't see your post in .general, but...
>
> Holy crap!
>
> recursion_limit 1 is enough for scenes with a lot of ambient light
> (skylight, lots of artificial lighting, etc). 2 will do for most scenes
> with less light and lots of shadows, and you should only go to 3 if
> you're trying to bounce light around a few corners or you're doing a
> fancy final render of a scene that normally gets 2. Beyond 3, the
> differences are usually imperceptible.
>
> The more you increase the recursion, generally speaking, the more
> inaccurate and artifacted your radiosity gets. I don't know that this is
> the problem, but try cutting that 12 down to 2.
>
> Also, you really ought to decrease that error_bound. .3 or less will
> resolve small shadow details, but tends to be pretty slow and needs a
> higher count for smooth results; .5 - 1 will do for an approximation of
> realistic lighting.
>
> -Xplo
Post a reply to this message
|
|