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Hi!
I wanted to cut a "pyramid without a top" out of a box. This is for a
backround of a game so I used an orthographic camera.
But the shading is all wrong. To show the problem, I squeezed the
prism to have a really shallow angle (see the scale-statement in the
prism), so nearly no difference in the shading of the box and the cutted
out surface should be visible. Uncommenting the first three lines in the
camera-statement shows the problem.
On a sidenote, if you change the perspective camera to a location 37000
y-units far away, and an angle of 1, the problem is turned around. (I
guess, this is due to precision issues... - But there are no gigantic
numbers in the orthographic case.)
My POV-Ray Version is 3.6.1.icl8 on WinXPSP2
Any Ideas?
Thank you!
Kalle
//Sourcecode starts here
camera {
// orthographic
// right <650,0,0>
// up <0,490,0>
location <320,500,240>
look_at <320,000,240>
}
difference {
box {<0,-1,0>,<1+1/3,0,1>}
prism {
conic_sweep
1.1,0.8,4
<-0.5,0.5>,<-0.5,-0.5>,<0.5,-0.5>,<0.5,0.5>
translate -y
scale <1,.000005,1>
translate y
translate <0.5,-1,.5>
}
pigment { green 1 }
scale 480
}
light_source {
<240,500,-240>
color rgb 1
}
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