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Rick Measham wrote:
> scott wrote:
>> Which is why you don't use spheres...
>
> Exactly! Scott, your drawings don't quite exhibit what I want, but
> they're on the way .. you have varying radius on each edge, I'm
> looking for something that has an even radius ALONG each edge, but a
> different radius on each edge.
>
>> See attachment for adding various rounds to a box, the sides stay
>> plane, but there are all sorts of weird transitions. FWIW there are
>> many different transitions to choose from, I guess each offering a
>> different level of continuity.
>
> I had thought of making the corner just be an intersection of the
> three cylinders, but I wanted a smoother transition :)
I think you're going to have to do some maths or look up on google for some
corner rounding algorithms. In my CAD package, it seems to make two
surfaces when making a corner round. One is joining the largest and
smallest radii edges and looks to be just a torus with minor radius equal to
that of the smallest radii edge round. Then the other section is touching
the two largest rounds and the torus. Don't know what shape this is.
Hope this helps.
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