|
|
Anthony D. Baye wrote:
> Hasan3 wrote:
>
>> And other test:
>> Radiosity ranges:
>> -----------------------------------------------------
>> //TurkCIZIM POV-RAY Export
>> global_settings {
>> assumed_gamma 1
>> radiosity {
>> count 50 error_bound 0.9
>> }
>>
>> }
>>
>>
>> Light Sytem :
>> -----------------------------------------------------
>> #include "CIE.inc"
>> #include "lightsys.inc"
>> #include "lightsys_constants.inc"
>> #include "espd_lightsys.inc"
>>
>>
>> #default {finish {ambient 0 diffuse 1}}
>>
>> // -----------------------------------------------------
>> CIE_ColorSystemWhitepoint(Beta_ColSys,
>> Blackbody2Whitepoint(Kt_Indoor_Film))
>>
>> #declare Lightsys_Brightness = 1.0;
>>
>> object {
>> Light(
>> EmissiveSpectrum(ES_Sunlight),
>> Lm_GE_Inc_100w,
>> x*25, z*25, 17, 17, on
>> )
>> translate <50,231.43803189694,-83>
>> }
>>
>> -----------------------------------------------------------------
>>
>> What can I do for the realistic scene?
>> Result Image:
>>
>>
>>
>> ------------------------------------------------------------------------
>>
> This is a great deal better than the original image! Although...
> Are you using a blue light source? (I can't say this would have been my
> choice.) I like the last version you posted better, though the light
> could be a little brighter.
Just realized that my screen was tilted. It actually seems bright
enough. I'd probably still experiment to see how it looked with
multiple light sources though.
A.D.B.
>
> I do like how you put a window in the oven door, but methinks it
> should be a little smaller, vertically. That, of course, is a purely
> aesthetic decision.
>
> You also might consider multiple light sources. (Under cabinet
> flourescent fixtures, etc.)
>
> Keep up the good work.
>
> Regards,
>
> A.D.B.
Post a reply to this message
|
|