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Bryan Heit wrote:
> I am trying to create an animation of a leukocyte recruitment cascade,
> which in plain English is the process by which immune cells leave the
> blood in order to enter tissues.
>
> Any way's, I've got the whole thing pretty much done but I've run into
> one problem which I cannot seem to lick. At one step of the process the
> cell I'm modeling has to squeeze through a narrow gap. The best
> description I can think of would be squeezing a water balloon through a
> tube which is smaller then the balloon. So you'd start with a sphere on
> one side of the "tube", mid-way you'd have two equal sized spheres on
> either side of the tube with a connecting "neck", and finally you'd end
> up with a sphere on the opposite side of the membrane.
>
> The only way I've been able to model this in povray is to use blobs;
> this was animated by slowly expanding the size/strength of an invisible
> sphere to "pull" the other sphere through the gap. A couple of
> negative-strength spheres maintained the proper "neck" size. While this
> achieves the effect I desire I end up loosing the internal structure of
> the cell. To try and keep the image of this structure, I tried mapping
> a JPEG of the cell onto the sphere representing the cell, but it ended
> up being so distorted as to be pointless.
>
> I also tried using the blob command to "pull" my cell through. My cell
> is defined in a separate .inc file as a union of various basic shapes
> (plus some media, etc, to make it pretty). I tried to use the cell
> union as the visible part of my blob, but this didn't work as blob
> appears to be limited to simple objects.
>
> Does anyone know of a way to achieve this effect?
>
> Thanx in advance
>
> Bryan Heit
Maybe a job for MegaPOV's Mechanics Simulator? I have almost no Idea
how you'd do it, but It's at least worth looking into.
Sorry I couldn't help more.
A.D.B.
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