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I've been experimenting with photons in this beach scene and I'm not 100%
sure if my setup is correct. This is the setup that I'm working with. Any
comments concerning photons would be appreciated.
global_settings {
max_trace_level 100
number_of_waves 40
#if (DoPhotons)
photons {
count 200000
autostop 0.5
jitter .4
media 200, 2
}
#end
}
These are light source photons (lights inside my homebrew sky sphere) ....
// sun - main lighting
light_source {
<0,0,0>
color PaleGoldenrod
looks_like {
sphere {<0,0,0>, 0.095
material {Sun}
hollow on
interior {
media {
scattering {5, rgb 0.025}
density {
spotted
scale 0.095
color_map {
[0.0 rgb <1.0000, 0.0000,0.4980>]
[0.5 rgb <0.9525, 0.2695,0.0000>]
[1.0 rgb <0.5430, 0.1445,0.0000>]
}
warp {turbulence 10}
}
}
}
//finish {ambient 3}
translate <0,-0.125,0>
}
}
#if (DoPhotons)
photons {
refraction on
reflection on
}
#end
translate <0,0,2.5>
rotate <357,230,0>
media_interaction on
media_attenuation on
fade_distance 7.2*WorldSize
fade_power 0.5
}
// additional lighting
light_source {
<0,2,0>
color PaleGoldenrod
area_light
<1, 0, 1> <-1, 0, -1> 3, 3
adaptive 2
jitter
circular
orient
media_interaction off
media_attenuation off
fade_distance WorldSize*1.25
fade_power 1
#if (DoPhotons)
photons {
reflection on
refraction on
}
#end
}
and finally the targets .....
// the water
#if (Detail)
disc {
<0,0.0001,0>, <0,1,0>, 2.75*WorldSize
hollow on
material {Water}
#if (DoPhotons)
photons {
target
reflection on
refraction on
collect on
}
#end
}
#end
#declare CatTail =
union {
object {
Reeds
rotate <0,-10,0>
}
object {
Stem
translate <0.01,0,-0.01>
scale 0.95
}
object {Tail}
#if (DoPhotons)
photons {
target
reflection on
refraction on
collect on
}
#end
};
After rendering at : +am2 +a0.1 +r6 +fn
I spotted this in the messages pane:
Number of photons shot: 93273
Surface photons stored: 1
Priority queue insert: 60761272
Gather function called: 62614147
Does that mean that I only got 1 valid photon?
Thanks Jim
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Attachments:
Download 'Beach.png' (488 KB)
Preview of image 'Beach.png'
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