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>>So... your name is Slime... and you just rendered... some slime? Is that
>>about right?
>
> Just about, I guess. =) My name actually comes from the Slime monster in
> Dragon Warrior games.
...so now you're a monster? :-|
>>Looks fantastic BTW. The surface tension, the refraction, the slight
>>opacity... Not sure I'd have waited a day though. ;-)
>
>
> Thanks. I started it before going to bed, let it run for the next day, and
> it was finished when I got up the day after. There's a 9x9 area light, and
> despite the adaptive keyword, I think it's doing all 81 samples for every
> pixel underneath the liquid. Not sure if I can fix that. (Bringing it down
> to 5x5 doesn't look so good, but maybe with jitter and antialiasing to
> counter the jittering...)
I did an image a while back using a 256x256 area light + radiosity. It
didn't take that long...
I have a vague feeling that "adaptive" only works properly for a power
of two - anyone confirm/deny?
Anyway... I presume the grooves are an isosurface? What about the liquid
- what's that? Does it use some kind of media?
>>What kinda system did you use to get that render time?
>
>
> 2.6 GHz P4 with HT, 1 GB RAM (not that the memory is necessary for this
> scene).
Mmm, OK... So not slow then. Does look good though...
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