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> So... your name is Slime... and you just rendered... some slime? Is that
> about right?
Just about, I guess. =) My name actually comes from the Slime monster in
Dragon Warrior games.
> Looks fantastic BTW. The surface tension, the refraction, the slight
> opacity... Not sure I'd have waited a day though. ;-)
Thanks. I started it before going to bed, let it run for the next day, and
it was finished when I got up the day after. There's a 9x9 area light, and
despite the adaptive keyword, I think it's doing all 81 samples for every
pixel underneath the liquid. Not sure if I can fix that. (Bringing it down
to 5x5 doesn't look so good, but maybe with jitter and antialiasing to
counter the jittering...)
I wanted radiosity too, but that was just too slow (even with low settings)
so I settled for some shadowless lights.
> What kinda system did you use to get that render time?
2.6 GHz P4 with HT, 1 GB RAM (not that the memory is necessary for this
scene).
- Slime
[ http://www.slimeland.com/ ]
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