rellison <ric### [at] yahoo com> wrote:
> Glad to know it's not just me. I was going to try a macro which would place
> a string of area lights in the cove, but I've read in the FAQ that POV-Ray
> area lights are more efficient than that.
POV-Ray's "area_light" gives you faster renders (when you use "adaptive")
but it only affects shadows. A true grid of point lights will also affect
diffuse and specular lighting, but you won't get the advantages of
adaptive sampling, which will result in slower renders.
--
- Warp
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