POV-Ray : Newsgroups : povray.general : Area Light Close to a Surface looks like a Point Light : Re: Area Light Close to a Surface looks like a Point Light Server Time
1 Aug 2024 16:29:20 EDT (-0400)
  Re: Area Light Close to a Surface looks like a Point Light  
From: Warp
Date: 8 Aug 2005 01:24:58
Message: <42f6ecaa@news.povray.org>
rellison <ric### [at] yahoocom> wrote:
> Glad to know it's not just me.  I was going to try a macro which would place
> a string of area lights in the cove, but I've read in the FAQ that POV-Ray
> area lights are more efficient than that.

  POV-Ray's "area_light" gives you faster renders (when you use "adaptive")
but it only affects shadows. A true grid of point lights will also affect
diffuse and specular lighting, but you won't get the advantages of
adaptive sampling, which will result in slower renders.

-- 

                                                          - Warp


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.