POV-Ray : Newsgroups : povray.binaries.images : interior fade_color and photons : Re: interior fade_color and photons Server Time
5 Nov 2024 12:39:36 EST (-0500)
  Re: interior fade_color and photons  
From: Ross
Date: 5 Aug 2005 10:26:48
Message: <42f37728$1@news.povray.org>
"PM 2Ring" <nomail@nomail> wrote in message
news:web.42f362a1d09e5752a196ebe30@news.povray.org...
> "Ross" <rli### [at] everestkcnet> wrote:
> > It seems if i turn photons on, fade_color on the sphere part of the
> > exclamation mark disappears and is rendered simply as clear glass.
>
> Ok, Ross, I've just done a few test renders, and my previous suggestion
> about 'collect off' doesn't make a difference. Sorry about that. :(

thanks for trying :)

>
> However, I have solved your problem: it's just a matter of coincident
> surfaces: move your plane back 0.2 units and all will be fine.

really? hmm. interesting. ok, thanks i'll give it a go. I never even
considered coincident surfaces in this case. I didn't see the usual tell
tale signs.

>
> You might like to experiment with 'conserve_energy', although it will make
> your glass darker & the colour a bit washed out, so they will need
> adjusting.
>
> How come there is a #version 3.5 directive in this scene? Are you actually
> using POV 3.5? If so, you really should use 3.6, version 3.5 has a bug
that
> causes green spots on glass that uses both 'fresnel' reflection &
> 'conserve_energy'.

simply because the "Insert" menus of POV-mode for emacs insert it if i do
something like Insert->Basic Scene and I never think of changing it. I'm
actually using 3.6.

>
> Also, is there a reason why all your glass objects are hollow?

not yet!

Thanks for finding the problem. Of to render it with Way Too Many photons ;)


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