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Allen wrote:
> // Include an external mesh object
> #coordinates x=x, y=y, z=-z
> #include "myobject.inc"
> #coordinates off
> The idea is that POV-Ray would load the objects in memory, and at
> parse time, automatically fix any coordinates based on the settings.
How "fix any coordinates"?
What should this:
sphere {<1,1,-1> scale <1,1,-1>}
be fixed to with this setting:
#coordinates x=x, y=y, z=-z
?
I think what you want can easily be done by applying a transform to your
poorly exported object like this:
object {MyObject matrix<1,0,0,0,1,0,0,0,-1,0,0,0>} // x=x, y=y, z=-z
object {MyObject2 matrix<1,0,0,0,0,1,0,1,0,0,0,0>} // x=x, y=z, z=y
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
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