POV-Ray : Newsgroups : povray.general : Area Light Close to a Surface looks like a Point Light : Re: Area Light Close to a Surface looks like a Point Light Server Time
1 Aug 2024 16:23:57 EDT (-0400)
  Re: Area Light Close to a Surface looks like a Point Light  
From: Jim Charter
Date: 29 Jul 2005 14:08:03
Message: <42ea7083$1@news.povray.org>
richardellison wrote:
> An area light with size vectors 24*x and 24*z, when placed fairly close to a
> surface should brightly illuminate a roughly square area on the surface,
> should it not?  The diffuse illumination on nearby surfaces from an area
> light should be related to the size and shape of the area light, but this
> does not appear to be the case, and I believe that this has been listed in
> the POV-Ray FAQ section.
> 
> Why is this important?  I frequently create interior architectural scenes
> where I want to show a fluorescent cove light.  I'd like to model the cove
> and put a long linear area light inside of it.  Because the diffuse
> illumination is the key here, the result, unfortunately, looks more like I
> put a point light inside of the cove.
> 
> So, should I resort to an actual array of point light sources?
> 
> 
> 
 From 3.4.7.5 discussing area lights in the manual
"The array-effect applies to shadows only. The object's illumination is 
still that of a point source"

So yes you need to produce your own array of point_lights or maybe work 
something with a high ambient shape


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