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richardellison wrote:
> An area light with size vectors 24*x and 24*z, when placed fairly close to a
> surface should brightly illuminate a roughly square area on the surface,
> should it not? The diffuse illumination on nearby surfaces from an area
> light should be related to the size and shape of the area light, but this
> does not appear to be the case, and I believe that this has been listed in
> the POV-Ray FAQ section.
>
> Why is this important? I frequently create interior architectural scenes
> where I want to show a fluorescent cove light. I'd like to model the cove
> and put a long linear area light inside of it. Because the diffuse
> illumination is the key here, the result, unfortunately, looks more like I
> put a point light inside of the cove.
>
> So, should I resort to an actual array of point light sources?
>
>
>
From 3.4.7.5 discussing area lights in the manual
"The array-effect applies to shadows only. The object's illumination is
still that of a point source"
So yes you need to produce your own array of point_lights or maybe work
something with a high ambient shape
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