RAM wrote:
>> the way to go. I will check out Horman's include files for hints.> >
To see the specific technique I was refering to, look at example file:
iw_ex_02.pov
look at the very first object in it labelled "distorted plank", it calls:
IW_Plank_Round_CutN
You can see the entire shape is distorted by use of a noise function.