|
|
Jaime Vives Piqueres wrote:
> After more than a month without time for poving, I found my self with a
> lack of inspiration to take on the works in progress, so I used this
> last week to continue learning to model with Wings3D, and this is the
> result. It is not a concrete model, but a mix of details from several
> models, depending on how visible they were on the photos I used for
> reference.
>
> I didn't use any tutorial, but tried to develop my own techniques. I
> started from a cylinder, as it seemed more appropriate for the shape of
> this car than a box. I created the main shape as a solid mesh, using
> blueprints as guides. When I was satisfied with the general shape, I
> intruded it a bit to create a double mesh. Then I cut from there all the
> pieces with loop cuts, and smoothed them independently. All the pieces
> where then exported to POV-Ray into separate files.
>
> For the lighting on this test I used a mixed conventional/HDRI setup
> based on skylight and my patio hdr, with skylight matching the sun
> position on the hdr.
>
> My excuses to GS owners for the many inaccuracies, they will be resolved
> on the next model. :)
>
> --
> Jaime
>
>
>
>
> ------------------------------------------------------------------------
>
I didn't think photos were permitted... :)
Looks great, btw!
--
~Mike
Things! Billions of them!
Post a reply to this message
|
|