|
![](/i/fill.gif) |
Hi all,
I've done this arrow:
======================================
union {
cone { <0,0,0>,2,<3,0,0>,0 }
cylinder { <-5,0,0>,<0,0,0>,1 }
pigment { color Gray*1.2 }
scale <3, 1.6, 1>
scale 0.5
rotate <0, 0, -90>
}
======================================
Now I was thinking how can I turn the cylinder like a bridge.
I thought that using a spline would work, but I'm not sure if it's the
easiest way, because I think should be another easier way to turn the
Using this:
#local yPos = Ampl*sin(xFreq*xCnt/xNr*2*pi)*cos(zFreq*zCnt/zNr*2*pi);
and then declaring:
#declare Amplitude = 30;
to make the arch.
Any ideas?
Thanks in advance,
Oleguer
Post a reply to this message
|
![](/i/fill.gif) |