POV-Ray : Newsgroups : povray.newusers : Getting good glows over high-intensity areas : Re: Getting good glows over high-intensity areas Server Time
29 Jul 2024 16:21:48 EDT (-0400)
  Re: Getting good glows over high-intensity areas  
From: Bob Hughes
Date: 19 Jul 2005 14:52:26
Message: <42dd4bea$1@news.povray.org>
Okay, I managed to come up with the complete script to make that light-bleed 
effect. Best I could, anyhow.

Posting it over at the povray.text.scene-files group. Hopefully it'll be 
passable for what you were wanting to do. You should be able to figure it 
out and make changes. I'm just not positive it can really work right for 
everything. I only tried it with a very simple test scene embedded into the 
scene file. I'm fairly certain this was the same idea Samuel Benge had done, 
just not sure of that either without seeing his script.

BTW, to anyone else out there listening in on this, there seemed to be 
plenty of trouble with adding finish statements to texture mapped textures. 
In the outer texture wrapper, that is, and I can only wonder why. Maybe I'll 
bring that subject up sometime at povray.general.

Good luck with the renderings, ZainAnak!

Bob Hughes


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