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Okay, I managed to come up with the complete script to make that light-bleed
effect. Best I could, anyhow.
Posting it over at the povray.text.scene-files group. Hopefully it'll be
passable for what you were wanting to do. You should be able to figure it
out and make changes. I'm just not positive it can really work right for
everything. I only tried it with a very simple test scene embedded into the
scene file. I'm fairly certain this was the same idea Samuel Benge had done,
just not sure of that either without seeing his script.
BTW, to anyone else out there listening in on this, there seemed to be
plenty of trouble with adding finish statements to texture mapped textures.
In the outer texture wrapper, that is, and I can only wonder why. Maybe I'll
bring that subject up sometime at povray.general.
Good luck with the renderings, ZainAnak!
Bob Hughes
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