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Excuse me for coming in late on this Bryan. I saw one or two previous
renderings before and I forget now what you're ultimate goal might be
about-- if there was any, that is.
Well, I'm going to say something about this now. It looks to me like there
needs to be greater emphasis on the light and media interaction. I could be
way off on what you're really doing, but if I were you I would probably
increase the brightness of the lighting coming from both the grid and walls.
And in the process make the media brighter, too.
There probably should be very dark, nearly black, regions where the light is
either in shadow or very weakly lit. The image seems to suffer the age-old
affliction of being washed out. At least it does so here on my LCD screen so
it could be different if seen elsewhere or just a matter of personal
perception of what looks right. Even with the multiple light sources I'd
still expect to see black areas along the pipes for example.
On closer inspection I see that beyond the hatchway door it looks dimly lit
but with the same light as that which comes from above. Maybe you have a
wall back there but it looks wrong, like you're media might be filling it up
way behind there. Just making guesses outloud.
Also, area_light would probably be a good idea since those wall lights
shouldn't be like point sources.
Bob Hughes
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