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> Hello all.
>
> Another developmental, this time for the night version. I've switched off
> all the foliage, people and detail like windows etc to save time. At
> present, each light source is a point-light but I'll probably go for small
> area lights eventually.
>
> The previous version used fade_power=2 and looked really cool, but the pools
> of light were too small to make out the boulder except in silhouette. This
> version uses fade_power=1, and I prefer being able to make out the shape of
> the planetoid a little. Plus, those deep shadows on the rock rock!
>
> I've also got radiosity turned on, although the effect is probably too
> subtle to see, except for a hint of night sky blue on the upward building
> faces.
>
> Comments?
Great but a little too dark !
--
Dark Skull Software
http://www.darkskull.net
A+
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