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Bob Hughes wrote:
Nice texturing.
> Yeah, I know, they only look vaguely like space rocks. Thought I'd
show how strange they can be if you aren't familiar with them already.
Maybe I'll be able to make better cratered surfaces without resorting to
image/bump maps someday but this isn't the day.
>
An idea for some Q&D craters
#local S = seed(1234);
#local DensityCurve =
spline {
0/2 <0,0,0>
1/2 <.5,.15,0>
2/2 <1,1,0>
};
#local PN =
pigment {
average
pigment_map {
#local I=0;#while(I<256)
#local ScaleFactor = DensityCurve(rand(S)).y;
[1
cylindrical
scale .15*ScaleFactor
#local ScaleFactor = .5*ScaleFactor;
poly_wave .8
pigment_map {
[0 rgb .1]
[.1 rgb 10*(1-ScaleFactor)]
[.2 rgb -20*(1-ScaleFactor)]
[1 rgb -30*(1-ScaleFactor)]
}
rotate <rand(S)*180,rand(S)*180,rand(S)*180>
]
#local I=I+1;#end
}
};
sphere {
0, 2
pigment { rgb .6 }
normal {
pigment_pattern {
average
pigment_map {
#local Scl = 1;
#local I=0;#while(I<12)
[1
PN
scale Scl
rotate <rand(S)*180,rand(S)*180,rand(S)*180>
]
#local Scl=Scl*.8;
#local I=I+1;#end
}
}
bump_size 15
}
}
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