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Ed Jackson wrote:
> Hi all,
>
> I've worked on povray in fits and starts, and have correspondingly lurked
> around here. This isn't my first post, but it might be my second. I know
> it doesn't fit the rules exactly, but there is a checker pattern involved
> in the floor texture, and spheres were involved in creating some of the
> other stuff, and.... oh, never mind. :)
>
> Some explanation: I started out thinking to create three-dimensional
> versions of parts of one of Frank Stella's large multi-canvas paintings.
> The idea was to create, ex post facto, the subjects of paintings that were
> meant to be purely abstract. This explains the shapes of the three
> foreground objects, and the texture on the one. Where the three squares
> are on the wall, I would show the corresponding 2D versions.
>
> Now, having come to this point, I have choice to make. Do I procede with
> the above idea, and introduce the remaining concentric ring textures, or do
> I leave Stella behind and rework it with my own shapes and perhaps somewhat
> less busy textures?
>
> Fortunately, this image rendered in about four and a half hours, so I can
> run pretty high quality tests overnight. I do wish the focal blur gave
> better antialiasing along high-contrast edges (such as on the ring
> texture). This image used 100 samples with variance 0.001 and confidence
> 0.95.
>
> Anyway, I'd be happy to have your comments and suggestions.
>
> -Ed
>
>
> ------------------------------------------------------------------------
>
1) I really love the idea! Almost a kind of whimsical revisionist
history.
2) All the radiosity and focal blur doesn't have to be such a factor
initially as you develop the idea, or other variations, does it?
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