POV-Ray : Newsgroups : povray.programming : OpenGL porting or support? : Re: OpenGL porting or support? Server Time
29 Jun 2024 11:24:33 EDT (-0400)
  Re: OpenGL porting or support?  
From: David Wallace
Date: 14 Jul 2005 12:45:54
Message: <42d696c2$1@news.povray.org>
Warp wrote:
> David Wallace <dar### [at] earthlinknet> wrote:
> 
>>What I'm really after is Hardware-Accelerated Mesh Geometry: the capacity to 
>>take advantage of the specialized commands in GPUs (shaders) and/or CPUs (3DNow, 
>>SSEn, etc.) that have been developed to accelerate rendering of such objects, 
>>especially in games.  Textures are a separate operation.
> 
> 
>   What do you mean textures are a separate operation?
> 
>   What you see from a mesh is precisely its texture (which has been
> lightened/darkened according to lighting calculations). The mesh has
> to have *some* texture in order to be seen.
>   It's not like POV-Ray could somehow render the mesh with OpenGL and
> afterwards apply the procedural texture to it.
> 

OpenGL determines the mesh object's location in space, then passes that data to 
the traditional raytracer, which in turn determines the texture, highlights, 
reflection, etc.

--------------
David Wallace
TenArbor Consulting
"Just In Time Cash"
www.tenarbor.com
1-866-572-CASH


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