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Warp wrote:
> David Wallace <dar### [at] earthlink net> wrote:
>
>>What I'm really after is Hardware-Accelerated Mesh Geometry: the capacity to
>>take advantage of the specialized commands in GPUs (shaders) and/or CPUs (3DNow,
>>SSEn, etc.) that have been developed to accelerate rendering of such objects,
>>especially in games. Textures are a separate operation.
>
>
> What do you mean textures are a separate operation?
>
> What you see from a mesh is precisely its texture (which has been
> lightened/darkened according to lighting calculations). The mesh has
> to have *some* texture in order to be seen.
> It's not like POV-Ray could somehow render the mesh with OpenGL and
> afterwards apply the procedural texture to it.
>
OpenGL determines the mesh object's location in space, then passes that data to
the traditional raytracer, which in turn determines the texture, highlights,
reflection, etc.
--------------
David Wallace
TenArbor Consulting
"Just In Time Cash"
www.tenarbor.com
1-866-572-CASH
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