David Wallace <dar### [at] earthlink net> wrote:
> What I'm really after is Hardware-Accelerated Mesh Geometry: the capacity to
> take advantage of the specialized commands in GPUs (shaders) and/or CPUs (3DNow,
> SSEn, etc.) that have been developed to accelerate rendering of such objects,
> especially in games. Textures are a separate operation.
What do you mean textures are a separate operation?
What you see from a mesh is precisely its texture (which has been
lightened/darkened according to lighting calculations). The mesh has
to have *some* texture in order to be seen.
It's not like POV-Ray could somehow render the mesh with OpenGL and
afterwards apply the procedural texture to it.
--
- Warp
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