Mike Williams wrote:
> One method would be to write a pigment function, like this
>
> texture {
> pigment {function {(sin(x*4)+sin(z*4))/4}
> colour_map {[0.5 rgb x][0.5 rgb z]}
> }
> }
Thanks,
I got it working just how I like it with your help.
Also uv-mapping sound promising. I am going to try it with my other project.
--
Marko
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