Marko wrote:
> Q: (See mesh_problem.jpg)
> I created mesh-object (plane with a pit with checker-texture). In bottom of
> the pit, there is circle in texture. Is there any other way to get rid of
> that circle than scaling tecture size?
Scaling the texture (in the direction perpendicular to the plane) would
surely be the easiest way to get rid of it, in this case. You could also
use uv-mapping.
/ martin
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