POV-Ray : Newsgroups : povray.binaries.images : Media+radiosity testing : Re: Media+radiosity testing Server Time
5 Nov 2024 16:37:25 EST (-0500)
  Re: Media+radiosity testing  
From: Alain
Date: 9 Jul 2005 13:02:13
Message: <42d00315$1@news.povray.org>
Slime nous apporta ses lumieres en ce 2005-07-09 01:11:
> This is nice. If I may make a few suggestions:
> 
>  - Lower your anti-aliasing threshold; there are some noticeable aliasing
> artifacts in the reflection and on the bottom of the sphere.
>  - You can see the area light sampling bands on the floor. You can eliminate
> this by bringing up the number of area light samples. Be sure to use
> "adaptive 1" so that higher sampling is only done in the partially-shadowed
> areas. If you're worried about this making the media render slowly, you
> might consider using two separate area lights: one for the media and one for
> the solid objects, by using light_groups.
>  - The media itself has some banding problems. If you bring up the number of
> media samples ("samples 20" for example), this could be reduced.
>  - Finally, you might consider doing something to hide the abrupt ending of
> the ceiling towards the edges of the scene. Maybe add walls, or make the
> ceiling go farther out.
> 
>  - Slime
>  [ http://www.slimeland.com/ ]
> 
> 
Using adaptive 0 may be suficient. Try an area_light aray of 17*17 or 33*33 or even
65*65. Adding 
jitter 1 may help but get less improvement when using denser arays.
I agree on more samples in the media, avoid using more intervals when using method 3
(the default) 
as it dramaticaly increase the render time. 100 samples is faster than 10 intervals!

Alain


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