I'm not sure I understand the problem.
Rotating along XY plane doesnt mean rotating around Z axis ?
42c04c52@news.povray.org...
> bardgaijin <nomail@nomail> wrote:
>> I guess what I'm looking for is a run-down on the math required -- i.e.
>> rotate so much along this axis, and then along this axis, etc.
>
> There's a macro called Axis_Rotate_Trans() in transforms.inc which
> does exactly this (ie. saves you from figuring out the math :) ).
>
> --
> - Warp
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