if you will to try it I'd suggest explicitly setting "ambient 0" in one
texture at a time and rendering. That way you'll see the effect
progressively and get a real good feel for the effect it has.
Definitely give an area light a go, they make a real difference. I usually
build the model with a standard point light and put in an area light when
I'm close to the final render. The Area Light makes the scene!
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