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"PM 2Ring" <nomail@nomail> wrote in message
news:web.42cbc57df9e477ad30757dd90@news.povray.org...
> In the General group, Ross posted an interesting warped pigment function,
> used to define a texture map & surface normal. Here is a version using an
> isosurface.
I had tried that too, but i couldn't get mine to look that nice. I had to
crank up the max gradient. i'm not super familiar with isosurfaces yet. did
you just do something like "f_sphere(...)+myPigmentFunction(...).gray"?
by the way, i can't take any of the credit for the multiple warp technique.
someone here used it this year for a really hot looking media fire. it
looked amazing. I only used it for pigments instead of densities. i can't
find who it was now.
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