aaglo wrote:
> Nice abstracty :)
>
> Jim Charter <jrc### [at] msncom> wrote:
>
>>Jim Charter wrote:
>>
>>
>>>maybe reuse the wood pattern or similar several times?
>>
>>a quick try in p.b.scene-files
>
>
> Hmm.. is that some sort of averaged bump map (can they be averaged?)?
I did post the code. But, it is averaged, it is not a "map" in the
sense of using some sort of raster image. It is a "map" in the sense
that the pattern is defined in a pigment statement so that the
pigment_map can be used to shape the profile of the ripple. It is then
inserted into the normal statement via the pigment_pattern wrapper. The
averaging of several instances is applied in the normal statement.
>
> And how about making some sort of height-field with co-centric spotlights
> (with positive and negative colour values)?
>
Sounds like a possibility. The biggest challenge is shaping the ripple.
The code I posted is only partially successful in that regard.
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