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Slime wrote:
>>Adding adc_bailout 0 increases photon time
>
>
> Note I was talking about the *scene* adc_bailout, not the *photon*
> adc_bailout. That is,
>
> global_settings {
> adc_bailout 0
> }
Yes, that's what I've done. I did a fast test to see if it helps the
problem. (Smaller resolution, rendering only part of the image and
decreased photon spacing). But adding global adc_bailout 0 makes photon
time go up (btw. I canceled the test after 2 1/2 hour photon time,
compared to 6sec without adc_bailout 0).
Manuel
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