Some desktop wallpaper based on the same glass material.
Tek wrote:
> Just playing with some ideas for the minimalism IRTC round, and came up
> with this rather nice looking glass material.
>
> The source for the material is:
>
> #declare PearlescentGlass =
> material {
> texture {
> pigment { rgb 0 transmit 1 }
> finish {
> reflection { .01, .95 fresnel } conserve_energy
> //big fat phong highlight, to give ethereal sheen to the material.
> //make phong fade with angle, using pov's metallic effect on black
> //(because there's no fresnel for phong)
> phong 30 phong_size 20 metallic 1
> specular 50 roughness .0004 //layer a sharp highlight on top.
> }
> }
> interior {
> ior 1.5
> fade_colour <1,.25,.0>
> fade_distance .5
> fade_power 2
> }
> }
>
> Enjoy!
>
> Tek
>
> ------------------------------------------------------------------------
>
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