Just playing with some ideas for the minimalism IRTC round, and came up
with this rather nice looking glass material.
The source for the material is:
#declare PearlescentGlass =
material {
texture {
pigment { rgb 0 transmit 1 }
finish {
reflection { .01, .95 fresnel } conserve_energy
//big fat phong highlight, to give ethereal sheen to the material.
//make phong fade with angle, using pov's metallic effect on black
//(because there's no fresnel for phong)
phong 30 phong_size 20 metallic 1
specular 50 roughness .0004 //layer a sharp highlight on top.
}
}
interior {
ior 1.5
fade_colour <1,.25,.0>
fade_distance .5
fade_power 2
}
}
Enjoy!
Tek
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