bardgaijin <nomail@nomail> wrote:
> I guess what I'm looking for is a run-down on the math required -- i.e.
> rotate so much along this axis, and then along this axis, etc.
There's a macro called Axis_Rotate_Trans() in transforms.inc which
does exactly this (ie. saves you from figuring out the math :) ).
--
- Warp
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