POV-Ray : Newsgroups : povray.newusers : Black ends of cylindrical lights : Re: Black ends of cylindrical lights Server Time
29 Jul 2024 22:31:45 EDT (-0400)
  Re: Black ends of cylindrical lights  
From: Alain
Date: 25 Jun 2005 10:40:55
Message: <42bd6cf7@news.povray.org>
JYR nous apporta ses lumieres en ce 2005-06-24 22:12:
> "Ard" <ard### [at] waikatoacnz> wrote:
> 
>>I'm not sure that my problem is the same as
>>Burki's, or at least the solution isn't the same.
> 
> 
> Oops... i apologize, my answer was definitely not relevant. Clearly not the
> same issue. I see that others played with your scene today, and i can't
> quite come up with a better idea... :(
> I even tried to constrain the media inside the cylinder you wish to see and
> locate the light_source slightly outside... to no avail. It seems that the
> location of the light_source does NOT have to be IN the media for this
> artifact to show up.
> 
> JYR
> 
> 
> 
It's definitely NOT a case of infinite ray! There is a plane at Z*1. the longets ray
are less than 3 
units long, at the corners.

Alain


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