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"Brian Elliott" <NotForSpam@AskIfUWant> wrote in message
news:42bc285c$1@news.povray.org...
>
> That is such a strange behaviour -- and a scene-breaker. I've never used
> cylindrical lights before, let alone use them in media and placed within
> the viewport, and would never have expected this.
>
> I've just experimented a bit more placing objects in Ard's scene. No
> colour is calculated for pixels which map over the aperture of a
> cylindrical light when media is on. Even when a nearer opaque object
> obscures the light source from view, that part of it still becomes black,
> and ONLY when media is on.
>
> Is it known if this issue is tested for in the Pov-Ray 3.7 beta?
>
> Brian
>
> ---- code ----
> [snip]
What I should have said: In that scene, the green box is "burnt right
through" by the cylindrical light behind it when the "interior {media}" line
is used, but is correct with media commented out.
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