POV-Ray : Newsgroups : povray.general : Limit Reflection : Re: Limit Reflection Server Time
1 Aug 2024 18:27:39 EDT (-0400)
  Re: Limit Reflection  
From: Alain
Date: 24 Jun 2005 10:52:28
Message: <42bc1e2c$1@news.povray.org>
Rick Measham nous apporta ses lumieres en ce 2005-06-23 19:28:
> I'm creating a city scene and a plaza is surrounded on all four sides by 
> skyscrapers. These are mostly tinned glass and so reflect a lot.
> 
> My problem is that my scene is taking years to render because of all the 
> reflections .. the light is bouncing down the streets from building to 
> building!
> 
> Now, when I look at skyscrapers in my RL city, this doesn't happen .. 
> everything just appears darkish unless the sky is actually reflecting on 
> it.
> 
> How do I get this to happen in POVRay?
Have a lower value for your reflection like reflection 0.5, never use reflection 1. In
the 
global_settings{...} set a slightly larger value for adc_bailout, like 1/128 to 1/64
A sample texture for your reflective windows can help to give you a more specific
suggestion.

Alain


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