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Rick Measham nous apporta ses lumieres en ce 2005-06-23 19:28:
> I'm creating a city scene and a plaza is surrounded on all four sides by
> skyscrapers. These are mostly tinned glass and so reflect a lot.
>
> My problem is that my scene is taking years to render because of all the
> reflections .. the light is bouncing down the streets from building to
> building!
>
> Now, when I look at skyscrapers in my RL city, this doesn't happen ..
> everything just appears darkish unless the sky is actually reflecting on
> it.
>
> How do I get this to happen in POVRay?
Have a lower value for your reflection like reflection 0.5, never use reflection 1. In
the
global_settings{...} set a slightly larger value for adc_bailout, like 1/128 to 1/64
A sample texture for your reflective windows can help to give you a more specific
suggestion.
Alain
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