Christoph Hormann wrote:
> It's completely correct from both the raytracing and the physical
> standpoint. If you'd magnify the view of the reflection so the building
> are of comparable size to those in direct view you'd see the blur.
Glad I didn't hit the stop button then!
I'm just a bit paranoid as I'm heading north of 24 hours at the moment.
One reason I think for the long render is all the reflections of
reflections of reflections in the building windows .. I'm exploring
options there in P.G.
Thanks and Cheers!
Rick Measham
Post a reply to this message
|