Sleazy Saint <Oll### [at] aol com> wrote:
> I'm a little confused as to the nature of single pass rendering versus
> multi-pass rendering. What are the advantages to rendering in more than one
> go (e.g. rendering radiosity, then loading the data and running the final
> pass)? Aside from the paragraph explaining how to save and load radiosity
> data, it seems the help file glossed over this information.
The initial passes are done with a smaller error_bound. Thus you
get (at least in theory) higher quality without having to have a
very small error_bound in the final pass.
--
- Warp
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