POV-Ray : Newsgroups : moray.win : Problems with rendering udo models from Poseray : Re: Problems with rendering udo models from Poseray Server Time
29 Apr 2024 10:24:04 EDT (-0400)
  Re: Problems with rendering udo models from Poseray  
From: StephenS
Date: 19 Jun 2005 15:55:49
Message: <42b5cdc5$1@news.povray.org>
...
> Basically I'm using a 3ds model, a triangular mesh of good quality,
editing
> and posing it in 3ds Max and want to use it (12 times) in a Moray/Povray
> radiosity scene.

Do you export as .3ds or .obj?

> Poseray offers a 3ds to udo conversion which works fine as I'm not editing
> the model in Moray anyway. I don't know of any other software to do this
> kind of conversion.
> The only problem are these artefacts, but they (almost) dissappear as soon
> as I convert to mesh2.
>
> Are you saying that udo was never ment to be used for scene objects?
The User Defined Object (udo) is two files, one for displaying in Moray
(.udo extension), and one for rendering in POV-Ray (.inc extension). The
.inc file is the full scene object.

...
> Maybe this isn't a big problem, except for the fact that the mdl file will
> become enormous with 12 figures in it and probably will be prone to crash.
If the figures are all the same, have you tried "Duplicate", with "Create
References"?

I don't use 3ds Max or Poseray, so some of this is just guessing. Hopefully
some how know what there talking about will speak up :-)

Stephen


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