POV-Ray : Newsgroups : povray.binaries.images : Tandem in Shed - 99% CSG - Unsure of lighting : Re: Tandem in Shed - 99% CSG - Unsure of lighting Server Time
5 Nov 2024 18:24:40 EST (-0500)
  Re: Tandem in Shed - 99% CSG - Unsure of lighting  
From: stephen parkinson
Date: 17 Jun 2005 00:59:38
Message: <42b258ba$1@news.povray.org>
3D_Fusion wrote:
> Hi all,
> 
> I'm finally getting to spend some time learning and creating with PovRay.
> Although I am reading with great interest about the many advance techniques
> available with PovRay, for now I'm trying to master the basic's 1st.
> 
> Attached is one of my original efforts that is 99% primative constructive
> solid geometry. Floor pump hose which is a sphere_sweep is the only non
> primative.
> Calender from PovRay wiki at:   http://www.wikipov.org/ow.asp?MakeCalendar
> 
> Tandem picture on imaged mapped onto calendar is same CSG object in scene,
> rendered on white background with colored lights and a slight warp normal
> to camera to give a hand drawn look.
> 
> I think I need another light source from say a window, skylight, or door
> opening, as when this scene is dark enough to have the mood I/m going for,
> it's seems too dark, and when I lighten it up with the existing light, it
> seems fake.
> 
> I'd like to improve my skills and do better in the next IRTC than my 1st
> entry, based somewhat on this scene.  Let me know what you think . . .
> 
> Key lighting related settings are below:
> 
> .. . .
> 
> global_settings { assumed_gamma 2.50 max_trace_level 5
>     ambient_light rgb<.0, .0, .0>   // Best set to zero if Radiosity used
>     radiosity { pretrace_start 0.08 pretrace_end 0.05 count 90 nearest_count
> 7 error_bound 1.5 recursion_limit 4 low_error_factor .6
>                 gray_threshold 0.5  minimum_reuse 0.013 brightness 1
> adc_bailout 0.01 normal on always_sample off}
> // end global settings
> 
> .. . .
> 
> #declare Dist=160; // 220;
> light_source { <0,0,0>// position (translated below)
>   color rgb <1,1,1>   // White light
>   area_light          // slow but soft-better shadows results
>   <1, 0, 0> <0, 0, 1> // lights spread out across this distance (x * z)
>   6, 6                // total number of lights in grid (4x*4z = 16 lights)
>   adaptive 0          // 0,1,2,3...
>   jitter              // adds random softening of light
>   circular            // make the shape of the light circular
>   orient              // orient light
>   translate <lx, ly+1 , lz>  // <x y z> position of light - match to light
> fixture in scene
> }
> // Added lights to make scene's light fixture look more like a source of
> illumination
> light_source { <lx, ly+1, lz> color Gray20 fade_distance Dist fade_power 2
> shadowless }
> light_source { <lx, ly+1, lz> color White fade_distance Dist fade_power 2 }
> // shadowless}
> light_source { <lx, ly+1, lz> color Yellow fade_distance Dist fade_power 2 }
> //shadowless}
> light_source { <lx-2,ly-12,lz+2> color rgb < .1,0,0> fade_distance Dist
> fade_power 2 shadowless }  // Brighten up light fixture pull crystal
> 
> .. . .
> 
> Comments and suggestings welcome,
> 
> M. Cv
> 
> 
> ------------------------------------------------------------------------
> 
is it me or are the chainwheels different sizes ?

stephen


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