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"bancquart.sebastien" <ban### [at] wanadoofr> wrote in message
news:42b19ec3@news.povray.org...
> does the same on my PC, unless I remove the "orthographic" or if I move
> the camera to at least <0,0,-0.9>
Right. It was known that placing an orthographic camera too close can cause
vanishing or incorrectly rendered objects.
I checked this in the current beta of v3.7 and found it is okay, with an
exception. That being, the camera at -0.1*z is at the surfaces of the two
crossing cylinders and it renders with a missing strip along the centers of
them. If moving it inward to -0.09*z or outward to -0.11 it renders
correctly, even with the added diagonal pigmentless cylinder.
Bob Hughes
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