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Mike Williams <nos### [at] econym demon co uk> wrote:
> object {BALLS
> transform { Rotate_Around_Trans(<0,90,0>, <0,0,10>) }
I don't think the 'transform' is strictly necessary there.
And by the way, you can also do it like this (which is actually how
that macro does it):
translate -LocalOrigo
rotate whatever
translate LocalOrigo
--
- Warp
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