> object { BALLS rotate <0 90 45> } Can you then multiply this object and position them into different places (translation, repositioning)? Like: BALLS Bplanes[5]; #declare Count=0; #while (Count < 5) Bplanes[Count] { NEWPOSITION <Count 0 0> rotate <0 20*Count 45> } #declare Count=Count+1; #end
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