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FelixKlein wrote:
> I have observed a curious difference in performance when rendering a scene
> after just changing the lights. It's quite drastic:
>
> Single point light at <0,0,8>: 320x240 renders full scene in 40 seconds
> Single point light at <1000,2000,10000>: 320x240 renders 3 rows in 11 hours
>
> The scene contains one plane (the "ground") and a union of a little over 6
> million spheres with a "Polished_Chrome" texture. The spheres are mostly
> very small... for example, there are about 50 of radius greater than 0.1.
> All are centered on the "ground plane".
>
> Can anyone explain this drastic change in render time? Better yet, can you
> suggest a way to simulate a distant point light without increasing the
> render time significantly?
>
> Thanks!
>
>
A simple sample scene demonstrating the problem would be welcome. Other
thyan that the only suggestion I could make is "Light is actually
hitting the 6 million spheres?"
--
~Mike
Things! Billions of them!
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