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It feels strange suggesting improvements to something this wonderful,
but just in case you are planning future development...
I think the symmetry is distracting. Particularly in the last few
frames when a crease appears on the water's surface. You might want to
introduce a slight twist to the cube or a random element to the water's
motion to reduce the degree of symmetry.
Other than that I'm having trouble finding fault. Fantastic work!
Spock
fidos wrote:
> Helo,
>
> In order to test the improvements to my water surface simulator for POVRay,
> I made the same rendering than my previous post.
>
> Mainly, I change the handling of the contact of water with the object and
> the wall (I make now the difference between moving object and static wall).
>
> Any comment is wellcome.
>
> The video is MPEG1 encoded.
>
> Regards,
> Fidos
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