POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation 8 : Re: Liquid animation 8 Server Time
8 Jul 2024 08:34:38 EDT (-0400)
  Re: Liquid animation 8  
From: Spock
Date: 9 Jun 2005 07:32:45
Message: <42a828dd$1@news.povray.org>
It feels strange suggesting improvements to something this wonderful, 
but just in case you are planning future development...

I think the symmetry is distracting.  Particularly in the last few 
frames when a crease appears on the water's surface.  You might want to 
introduce a slight twist to the cube or a random element to the water's 
motion to reduce the degree of symmetry.

Other than that I'm having trouble finding fault.  Fantastic work!

Spock


fidos wrote:
> Helo,
> 
> In order to test the improvements to my water surface simulator for POVRay,
> I made the same rendering than my previous post.
> 
> Mainly, I change the handling of the contact of water with the object and
> the wall (I make now the difference between moving object and static wall).
> 
> Any comment is wellcome.
> 
> The video is MPEG1 encoded.
> 
> Regards,
> Fidos


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