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Marneus Calgar wrote:
>> Helo,
>>
>> In order to test the improvements to my water surface simulator for
>> POVRay, I made the same rendering than my previous post.
>>
>> Mainly, I change the handling of the contact of water with the
>> object and the wall (I make now the difference between moving object
>> and static wall).
>>
>> Any comment is wellcome.
>>
>> The video is MPEG1 encoded.
>>
>> Regards,
>> Fidos
>
> Yes!!!! Here it is !!!! You've got it !!!
> I trully looks like water this time !
> Congratulations !
There is no splash though, it looks a little weird. Maybe the surface
tension is too high, would that prevent particles of water escaping as a
"drop" to create splashes?
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